
Little compares to the feeling of drifting along a cliff side in a race while being chased by cops in supercars. Driving feels more-or-less the same as it did back in Most Wanted, albeit the cars feel a bit heavier this time around. If you wanted a driving simulation, you’re better off sticking to either Shift 2 or going for Forza or Gran Turismo.

On the gameplay side of things, Rivals continues the series tradition of having incredibly arcade-like controls. Rivals brings back a major mechanic from the Hot Pursuit games-the ability to play as a cop-and there are “story” sequences for both sides of the law. Thankfully, it stays out of the way, so we can completely ignore talking about it here. It is extremely vague and doesn’t really amount to anything, but fans of cheesy and over-the-top voice acting will certainly appreciate the effort. Rivals reintroduces a storyline to the NFS franchise. We absolutely loved Need for Speed: Burno-I mean Most Wanted, which was the last game in the franchise made by Criterion.

With (relatively) new studio Ghost Games at the helm, we expected some radical departure from the work of Criterion, which was majorly in charge of the franchise before Ghosts came into the picture. If Wikipedia is to be believed, we’re currently on the fourth generation of Need for Speed games with the release of Need for Speed: Rivals.
